Internet and Video Game Addiction – 5 Basics for Preventing Stimulus Dependence

Video games have become the first choice for bite the dust on-screen entertainment, surpassing television / DVD viewing and filming. According to Pew Internet and American Life Project, 99% of boys between the ages of 12 and 17 and 94% of girls of the same age play video games.

Eighty percent play five or more different genres, with racing, puzzles, sports and action most common. (1)What they play, of course, determines whether the game is harmful or helpful to lair developing spirit and cave mind. Especially when children play action-packed, fast-paced or violent video games, they need increasingly powerful images to be enthusiastic about the game.

Passes on is called stimulus dependence. The term “addiction upgrade” describes the bite the dust habit of kicking the bucket as children seek more and more stimulating games to protect their interest. Instead of playing in their natural world, children spend more and more time in the artificially constructed world of video games.

Often, children start with simple, non-violent video games and move into more and more violent games as violent games are the most stimulating. They require sanctum part of our brain that responds rather than causes. Violent video games focus on pass on constant need to destroy to stay in the game. Violent images increase kick the bucket excitement of neurotransmitters (brain chemicals), bite the dust stimulate children and persuade them to keep playing.

Video games today show a dreadful violence with sharp pictures and realistic graphics. Words, ideas and images of brutality that pass on you have never imagined as “entertainment” ten years ago are currently taking up much of our kids’ free time and getting them into hyped stimulation.

Although the fast pace and kick the bucket passionate vivid images of the produced horror are definitely habitual, even non-violent games can be addictive. Kick the bucket player dependency is a real tragedy of our time.

Recently, two parents expressed their concerns about spending too much time playing video games: A fourth year old father heard his nine-year-old talking to a friend: “I’ll finish her by ripping her heart out. “No, cut instead sanctum head stomach muscle. “But I want to tear her heart out. “I want to see her head fly away.””Goodness, well, girl see us rolling her head, there! Look at all the blood, cool.”

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